Friday, February 29, 2008
The Minnesota Zoo and eduweb are partnering to develop WolfQuest, an innovative new project that brings the immersive, compelling drama and action of video games to informal science learning while creating a model for nationwide distribution. Designed for players age nine to adult, WolfQuest will teach wolf behavior and ecology through its exciting gameplay and intense social interactions.
Check it out: WolfQuest.org
The simulation uses a branching dialogue system so team members will select their level of guest interaction from a list to best determine which response best suits each guest's demeanor and attitude while ensuring they are also completing their specific hotel duties (i.e., answering the telephone, checking guests in and out and interacting with guests in lobby) as efficiently as possible. Because guests already have their own set of values with varying degrees of anger and patience levels and flexibility, scoring will be based on the guest's happiness, how quickly, politely and correctly the team member performs.
Read more: Hilton Garden Inn® Unveils Ultimate Team Play
Friday, February 22, 2008
For non-commercial use, Havok has released its award-winning physics engine for free. Approved partners may use the engine in commercial projects and all project teams have the option to license the engine for a fee.
The exciting thing about this announcement is that folks can now get their hands on the Havok physics system and fully evaluate it before putting any cash on the table.
ForgeFX has used the bundled version of Havok that comes within Adobe's Director for years and looks forward to using Havok in future downloadable PC C# and XNA-based projects.
Read more at Havok's press release.