Tuesday, December 22, 2009

All we want for Christmas is a VisCube Immersive 3D Display

The VisCube multi-screen 3D display provides users with a cave-like immersive virtual reality experience. Equipped with a Wii-like motion-tracking wand, users can interact with the simulation that surrounds them.

VisCube Enables Surgeons to Practice Procedures Virtually

The University of Alabama, Birmingham has acquired a VisCube and plans to use it to allow surgeon trainees to practice complicated operations on virtual patients before they ever step into an operating room. The mechanical engineering department plans to write VisCube simulations for dentistry, physical therapy and engi­neering.

Friday, December 18, 2009

CSIRO Develops 3D Colonoscopy Simulator

The Commonwealth Scientific and Industrial Research Organisation (CSIRO), Australia's national science agency, has created a 3D colonoscopy training simulator that will enable trainee surgeons to interact with accurate computer-based simulations of the human colon. The simulator uses a modified clinical colonoscope and realistic haptic (force) feedback device to provide a lifelike clinical experience.

Rather than teach complex medical procedures like colonoscopy using real patients, surgical training simulations offer a safe and cost-effective training environment in which complicated procedures can be taught with no risk to patients.

Colonoscopy, considered the best examination for the detection and removal of precancerous polyps, is a difficult procedure to master, requiring trainee surgeons to perform 300 to 1,000 operations before reaching an expert level. Researchers at CSIRO's Preventative Health Flagship believe the simulator will help reduce the incidence of bowel cancer.

Read more about the CSIRO Colonoscopy Training Simulator.

Tuesday, December 15, 2009

Boeing Unveils New Visual Display For Simulation Applications

Boeing unveiled its Constant Resolution Visual System (CRVS) at The Interservice/Industry Training, Simulation and Education Conference (I/ITSEC) this year. The CRVS, the company's newest visual display, helps simulation developers deliver immersive environments by providing a high-resolution "out-the-window" view for operators of equipment training simulations. The CRVS can be used for training operators of jets, rotorcrafts, or ground-based vehicles.

The CRVS will be production-ready in early 2010

"CRVS is unique because it offers the same high resolution throughout the entire viewing area, providing an uninterrupted field of view and unvarying target acuity," said Mark McGraw, Boeing vice president for Training Systems & Services. "It makes virtual training missions and other simulations more detailed and effective."

The CRVS's High Definition projector format is compatible with a wide variety of commercial-off-the-shelf projectors, and also uses significantly fewer projectors than other high-resolution displays, making it a more flexible and cost-effective solution.

Friday, December 11, 2009

BCIT Launches The CUBE

British Columbia Institute of Technology Launches The CUBE: Centre for the use of 3D simulation technology, taking teaching and learning to a new level.

With a US$1 million grant from Lockheed Martin and $380,000 in software contributions from NGRAIN Corporation, BCIT has launched The Cube.

BURNABY, BRITISH COLUMBIA -- (MARKET WIRE) -- 11/02/09 -- It will transform the way instructors teach and the way students learn at BCIT. It will bring the workplace into the classroom and enrich curriculum - virtually.

The CUBE initiative places 3D simulations of expensive, rare, and leading edge equipment into the hands of BCIT students, anytime, anywhere allowing learners to explore complex components and systems in a 3D virtual world before they touch the real thing.

Read the entire press release

Thursday, December 03, 2009

Interactive 3D Equipment Simulation Saves U.S. Army Engineer School $14-million (USD)

I/ITSEC 2009, Orlando FL

Canadian firm NGRAIN announced today at I/ITSEC that the US Army Engineer School at Fort Leonard Wood – which trains soldiers how to repair and overhaul construction equipment that supports ground missions – is achieving a $14-million (USD) savings each year by using interactive 3D equipment simulators. The savings has enabled the school to extend the curriculum to include training on new vehicle technology.

“With NGRAIN-enabled courseware in our classrooms, we are able to shave 12 hours off the 40-hour brake system training block,” explained Cecil Caldwell, Chief, Maintenance Training Division, Fort Leonard Wood, US Army. “With an annual training load of approximately 1,200 students, this one-and-a half day reduction in training time translates to more than $14-million in savings per year. We now apply this savings to deliver training for new vehicle technology, including wet brakes maintenance and repair.”


Wednesday, December 02, 2009

Game of the Show: Virtual Battlespace 2

Although it was first released in 2007, Virtual Battlespace 2 by Bohemia Interactive seems to be the gold standard for virtual training simulations. This is the project that is referenced most consistently across the various sessions at the I/ITSEC conference.

The nice thing about this clip is that the specific simulation features are named as you go through the video.

Given this is for the military, there's a lot of shooting going on in this clip, but there's also a good deal of general features that you'd want to see in any simulation creation engine.