Showing posts with label Computer Graphics. Show all posts
Showing posts with label Computer Graphics. Show all posts

Monday, August 18, 2014

Vancouver Siggraph 2014

ForgeFX would like to thank everyone who stopped by our booth at Siggraph last week. The International Conference on Computer Graphics and Interactive Techniques attracted over 14,000 artists, game developers, and filmmakers from more than 70 countries gathering to experience the latest in computer graphics and interactive techniques.

ForgeFX Job-Training Simulations
Greg Meyers, ForgeFX President, demonstrating job-training simulations at Siggraph 2014

This year's conference had more than 40,000 square feet of exhibit space hosting more than 170 participating companies showcasing their products and services. From the release of the Oculus Rift DK2, to Intel's demonstration of the new DirectX 12 API, to Sony's Morpheus virtual reality head-mounted display running on a PCthere was something from everyone at this year's Siggraph.
 

Oculus Rift Development Kit 2
Oculus Rift Development Kit 2

Oculus VR, makers of the low-latency virtual reality headset that combines stereoscopic 3D with head movement tracking, demonstrated their new Oculus DK2. The new version is a huge improvement in our opinion, and something that is ready for deployment for virtual job training simulations.
"SIGGRAPH 2014 offered an incredible exhibition experience, innovative and inspiring content, and celebrated the impact that graphics and technology can have in everyday life." 
Dave Shreiner, SIGGRAPH 2014 Conference Chair. 

http://www.forgefx.com
David Vaillancourt, ForgeFX Chief Creative Officer, demonstrating one of our Oculus VR-based training simulator 
ForgeFX had a great time demonstrating our work to everyone who braved the long lines to get their hands on our simulators, including our job training simulators that utilized the Oculus Rift. If didn't get a chance to try them out at please feel free to contact us to schedule a demonstration, or come find us later this year at DevLearn or I/ITSEC. 

 
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Tuesday, July 30, 2013

ForgeFX Simulators at SIGGRAPH 2013

ForgeFX would like to thank everyone who stopped by our booth last week at SIGGRAPH in Anaheim, The 40th International Conference and Exhibition on Computer Graphics and Interactive Techniques. If you study, create, or use computer graphics and interactive techniques, SIGGRAPH is the conference for you. ForgeFX was honored to be one of the exhibitors this year, offering a sneak peak at their latest 3D training simulator products, along with some cutting/bleeding edge hardware solutions.

ForgeFX Training Simulators
ForgeFX Training Simulator Station at SIGGRAPH
ForgeFX had both platform and desktop simulator stations available for conference attendees to try out. While few of the attendees had much experience operating the types of heavy equipment the simulators train operators for, they were able to jump onto the simulator and give it a shot, without worrying about potentially damaging a multi-million dollar piece of machinery. In most cases, people were able to quickly master the basic controls of the machinery at a high enough level to begin learning the more complicated process of using the equipment.

Training Simulator with Virtual Reality Head-Mounted Display
ForgeFX Training Simulators Utilizing Virtual Reality Head-Mounted Display

Most of our simulators run on traditional flat screens, though we are always experimenting with new hardware technology solutions. While not quite ready for prime time, ForgeFX demonstrated a prototype of a training simulator using a virtual reality head-mounted display systems. With more and more demand for movement and gesture controlled virtual reality, ForgeFX is constantly examining options as they become available and demonstrating their results.

ForgeFX Simulators at SIGGRAPH
Thanks from all of us at ForgeFX.
Thanks again to everyone who stopped by our booth and took the time to try out our simulators. We always love to see people using the products we develop, getting their feedback, and coming up with new ways to leverage simulator technology. If you didn't get a chance to visit us at SIGGRAPH this year please don't hesitate to contact us to discuss simulator development.

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