A Technical Guide by ForgeFX Simulations, Created in Collaboration with Unity
As immersive training continues its rapid ascent across manufacturing, industrial operations, and complex technical workflows, organizations are increasingly discovering a new reality: building a VR training application is no longer the true challenge. The real test lies in architecting a scalable simulation platform—one capable of supporting dozens of procedures, equipment lines, operating sites, and hardware configurations without reinventing the wheel each time.
For more than 20 years, ForgeFX Simulations has helped Fortune 500 manufacturers, energy producers, OEMs, and defense organizations deploy training systems built on Unity. Over that time, we’ve learned what it takes to move beyond stand-alone apps and create enterprise-grade training ecosystems that are maintainable, measurable, and built for the long haul.
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| Architecting Scalable Enterprise Training Systems in Unity |
Today, we’re excited to share those lessons in a new comprehensive technical eBook produced in collaboration with Unity—Architecting Scalable Enterprise Training Systems in Unity, authored by ForgeFX CTO Adam Kane and Production Director River Cox.
👉 Download the eBook: https://unity.com/resources/architecting-scalable-enterprise-training-systems-forge-fx
Why This Guide Matters Now
XR has reached a maturity point where organizations aren’t just experimenting—they’re standardizing. As companies roll out immersive training across product lines and global teams, they face recurring challenges:
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How do we create repeatable interaction systems that work across headsets, PC VR, and desktops?
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How can multi-user training sessions remain stable, predictable, and synchronized?
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What’s the best way to convert massive CAD assemblies into performant, simulation-ready assets?
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How do we optimize for long-term maintenance, CI/CD, and multi-platform lifecycle management?
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How do modern technologies like AI, DOTS, and digital twins fit into training platforms of the future?
This eBook tackles these questions head-on with field-tested engineering practices drawn directly from real-world, enterprise deployments.
What’s Inside the eBook
Across its chapters, the guide breaks down technical strategies, architectural patterns, and production workflows that ForgeFX relies on when building Unity systems at scale. Readers will learn how to:
1. Standardize XR Interactions Across Devices
Create predictable, reusable input and interaction patterns using Unity’s core XR frameworks—ensuring consistent behavior whether trainees are in a Quest headset, using PC-based VR, or learning from a desktop application.
2. Build Reliable Multi-User Training
Leverage Netcode for GameObjects to orchestrate multi-user scenarios that remain synchronized and resilient, enabling trainees to collaborate, troubleshoot, and learn together in shared virtual environments.
3. Transform CAD Into Simulation-Ready Assets
Use Unity’s Asset Transformer tools to turn complex engineering models into performant, lightweight assets optimized for real-time training.
4. Engineer Rock-Solid Performance
Apply GPU profiling, Unity’s Job System, and targeted optimization techniques to ensure smooth performance—even in scenarios with high visual complexity or large dynamic datasets.
5. Streamline Deployment With CI/CD and Cloud Build
Automate builds, testing, and delivery across platforms using Unity Cloud Build, helping teams shorten iteration cycles and reduce maintenance costs.
6. Deliver Training Beyond the Headset
Learn how WebGL and WebGPU can expand training access through browser-based deployments—making immersive learning available anytime and anywhere.
7. Prepare for Future-Forward Workflows
Explore how AI integrations, Unity DOTS, and digital-twin alignment will define the next decade of training systems and simulation engineering.
Who This Guide Is For
This eBook is built for professionals designing, building, or scaling immersive training platforms, including:
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XR & simulation developers
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Technical leads, solution architects, and engineering managers
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OEMs and system integrators deploying equipment training solutions
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L&D, HSE, and operations teams expanding VR training beyond pilot phases
Whether you’re launching your first simulation project or scaling an established XR program across multiple sites, this guide offers a blueprint for building Unity applications that are consistent, maintainable, and ready to support enterprise-wide training initiatives.
Download the Guide and Start Building Training Systems That Scale
We’re proud to share the technical foundations our team uses to support some of the world’s largest industrial training programs. If you’re planning your next simulation initiative—or looking to expand an existing platform—this resource will help you architect for success from day one.
👉 Download the eBook: https://unity.com/resources/architecting-scalable-enterprise-training-systems-forge-fx
