Showing posts with label unity3D. Show all posts
Showing posts with label unity3D. Show all posts

Wednesday, December 10, 2025

New eBook Release: Architecting Scalable Enterprise Training Systems in Unity

A Technical Guide by ForgeFX Simulations, Created in Collaboration with Unity

As immersive training continues its rapid ascent across manufacturing, industrial operations, and complex technical workflows, organizations are increasingly discovering a new reality: building a VR training application is no longer the true challenge. The real test lies in architecting a scalable simulation platform—one capable of supporting dozens of procedures, equipment lines, operating sites, and hardware configurations without reinventing the wheel each time.

For more than 20 years, ForgeFX Simulations has helped Fortune 500 manufacturers, energy producers, OEMs, and defense organizations deploy training systems built on Unity. Over that time, we’ve learned what it takes to move beyond stand-alone apps and create enterprise-grade training ecosystems that are maintainable, measurable, and built for the long haul.

Architecting Scalable Enterprise Training Systems in Unity
Architecting Scalable Enterprise Training Systems in Unity

Today, we’re excited to share those lessons in a new comprehensive technical eBook produced in collaboration with Unity—Architecting Scalable Enterprise Training Systems in Unity, authored by ForgeFX CTO Adam Kane and Production Director River Cox.

👉 Download the eBook: https://unity.com/resources/architecting-scalable-enterprise-training-systems-forge-fx


Why This Guide Matters Now

XR has reached a maturity point where organizations aren’t just experimenting—they’re standardizing. As companies roll out immersive training across product lines and global teams, they face recurring challenges:

  • How do we create repeatable interaction systems that work across headsets, PC VR, and desktops?

  • How can multi-user training sessions remain stable, predictable, and synchronized?

  • What’s the best way to convert massive CAD assemblies into performant, simulation-ready assets?

  • How do we optimize for long-term maintenance, CI/CD, and multi-platform lifecycle management?

  • How do modern technologies like AI, DOTS, and digital twins fit into training platforms of the future?

This eBook tackles these questions head-on with field-tested engineering practices drawn directly from real-world, enterprise deployments.


What’s Inside the eBook

Across its chapters, the guide breaks down technical strategies, architectural patterns, and production workflows that ForgeFX relies on when building Unity systems at scale. Readers will learn how to:

1. Standardize XR Interactions Across Devices

Create predictable, reusable input and interaction patterns using Unity’s core XR frameworks—ensuring consistent behavior whether trainees are in a Quest headset, using PC-based VR, or learning from a desktop application.

2. Build Reliable Multi-User Training

Leverage Netcode for GameObjects to orchestrate multi-user scenarios that remain synchronized and resilient, enabling trainees to collaborate, troubleshoot, and learn together in shared virtual environments.

3. Transform CAD Into Simulation-Ready Assets

Use Unity’s Asset Transformer tools to turn complex engineering models into performant, lightweight assets optimized for real-time training.

4. Engineer Rock-Solid Performance

Apply GPU profiling, Unity’s Job System, and targeted optimization techniques to ensure smooth performance—even in scenarios with high visual complexity or large dynamic datasets.

5. Streamline Deployment With CI/CD and Cloud Build

Automate builds, testing, and delivery across platforms using Unity Cloud Build, helping teams shorten iteration cycles and reduce maintenance costs.

6. Deliver Training Beyond the Headset

Learn how WebGL and WebGPU can expand training access through browser-based deployments—making immersive learning available anytime and anywhere.

7. Prepare for Future-Forward Workflows

Explore how AI integrations, Unity DOTS, and digital-twin alignment will define the next decade of training systems and simulation engineering.


Who This Guide Is For

This eBook is built for professionals designing, building, or scaling immersive training platforms, including:

  • XR & simulation developers

  • Technical leads, solution architects, and engineering managers

  • OEMs and system integrators deploying equipment training solutions

  • L&D, HSE, and operations teams expanding VR training beyond pilot phases

Whether you’re launching your first simulation project or scaling an established XR program across multiple sites, this guide offers a blueprint for building Unity applications that are consistent, maintainable, and ready to support enterprise-wide training initiatives.


Download the Guide and Start Building Training Systems That Scale

We’re proud to share the technical foundations our team uses to support some of the world’s largest industrial training programs. If you’re planning your next simulation initiative—or looking to expand an existing platform—this resource will help you architect for success from day one.

👉 Download the eBook: https://unity.com/resources/architecting-scalable-enterprise-training-systems-forge-fx



Tuesday, December 10, 2024

Industry Trends: Explorations in Immersive Technology

Unity Technologies has just published their Industry Trends Report for 2025, and ForgeFX Simulations is thrilled to have been selected as one of the featured companies invited to share our forecasts on the use and adoption of immersive technologies over the next year.

For this year’s Unity Industry Trends Report, we asked a range of technology professionals to share their forecasts for the use and adoption of immersive technology within their industry over the next year. The overall consensus suggests 2025 will be a year of exploration.

According to our contributors, early pursuits with multipurpose 3D platforms help technology teams understand and integrate 3D development workflows, which allows them to build proof-of-concept applications that create cascading benefits for non-technical stakeholders across the organization.

While some experts noted slowed innovation earlier this year (largely due to prohibitive price tags on the latest virtual reality (VR) hardware), most agree that emergent market competition and reduced costs have lately catalyzed extended reality (XR) development.

📖 Read the full report here: https://unity.com/resources/industry-trends-report-2025


Thursday, May 11, 2017

JLG VR Training Simulator at Vision VR/AR Summit

Thank you to everyone who participated in last week's Vision VR/AR Summit in Hollywood, CAwhat a show! ForgeFX Training Simulations was honored to demonstrate the JLG Immersive Trainer, a virtual reality-based industrial equipment training simulator, that we developed for JLG Industries, Inc. JLG's VR-based equipment simulator provides training on everything from machine control familiarization, to equipment operation, to advanced spatial awareness challenges.


JLG Industries, Inc., an Oshkosh Corporation company and a leading global manufacturer of aerial work platforms and telehandlers, partnered with ForgeFX Training Simulations to develop the JLG Immersive Trainer, a virtual reality industrial training simulator for JLG equipment. The JLG Immersive Trainer was featured in the at the 2017 Unity Vision VR/AR Summit Showcase, where attendees could "meet the innovators pioneering the best in virtual, augmented, and mixed realities from around the world.".

Virtual Reality Industrial Training Simulator

Virtual reality and industrial training simulators are a marriage made in heaven. By deploying industrial equipment training simulators as VR applications, we are able to deliver a virtual training experience that is far more immersive than traditional screen-based training simulators. The JLG VR Equipment Training Simulator, in addition to featuring interactive real-time stereoscopic 3D environments and equipment types, includes head, hand and positional tracking, which gives the trainee the ability to interact with the virtual world and machinery in a dramatically lifelike and realistic fashion.

Vision VR/AR Summit, VR Industrial Training Simulator
By integrating fully functional real-world equipment controls, and corresponding in-simulation virtual controls, the JLG Immersive Trainer provides an extremely interactive and immersive virtual industrial training simulator.

Unity Vision VR/AR Summit 2017

The Vision VR/AR Summit, sponsored by Unity Technologies, is an event for artists, engineers, programmers, designers, musicians, directors, producers, hardware manufacturers and researchers. The content and networking are focused on furthering the knowledge base of anyone developing virtual and/or augmented reality content in Unity. This year's showcase featured dozens of great talks and demonstrations from some of the biggest companies and contributors that are advancing the use of virtual and augmented reality.

Vision Summit 2017 Keynotes

Unity Technologies has made a number of the Vision VR/AR Summit 2017 Keynotes available on their YouTube channel. Watch the Vision VR/AR Summit 2017 Keynote with an intro from Unity Global Head of xR Tony Parisi. In his address, Unity CEO John Riccitiello outlines how and when VR will truly take off.

John Riccitiello, CEO, Unity Technologies

Brandon Bray - Principal Group Mgr, Microsoft 

Marcus Kuehne - Strategy Lead Immersive Technologies, Audi AG

Unity Vision VR/AR Summit Review, VRScout

For a great recap of the Unity Vision VR/AR Summit 2017, check out VRScout's review and their wrap video:

Vision VR/AR Summit, VR Scout Wrap Video


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